Void
Invasion — rare
Sorcery
Sets Void has been printed in:
Invasion — rare
Sorcery
Sets Void has been printed in:
TCGPlayer low price:
Buy now! ▶Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Sorcery
You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.
Sorcery // Sorcery
Target player discards a card.
Suffering
Destroy target land.
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Sorcery
You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Sorcery
You may cast Breaking Wave as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Sorcery // Sorcery
Assault deals 2 damage to any target.
Battery
Create a 3/3 green Elephant creature token.
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.