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Void (Invasion)

Void

Invasion — rare

Sorcery

Void (Invasion)

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$0.52

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3.5/10

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Cards like Void in Invasion:

Lobotomy

Lobotomy

Sorcery

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.

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Plague Spores

Plague Spores

Sorcery

Destroy target nonblack creature and target land. They can't be regenerated.

0.6 /10
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Barrins Spite

Barrin's Spite

Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

1.8 /10
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Frenzied Tilling

Frenzied Tilling

Sorcery

Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

3.7 /10
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Bend or Break

Bend or Break

Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

4.4 /10
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Twilights Call

Twilight's Call

Sorcery

You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.

6.6 /10
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Pain  Suffering

Pain // Suffering

Sorcery // Sorcery

Target player discards a card.

Suffering

Destroy target land.

1.8 /10
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Addle

Addle

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

2.5 /10
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Ordered Migration

Ordered Migration

Sorcery

Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.

1.8 /10
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Tsabos Decree

Tsabo's Decree

Instant

Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.

2.7 /10
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Global Ruin

Global Ruin

Sorcery

Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.

4 /10
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Restock

Restock

Sorcery

Return two target cards from your graveyard to your hand. Exile Restock.

4.7 /10
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Rout

Rout

Sorcery

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.

8.5 /10
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Wash Out

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

8.3 /10
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Breaking Wave

Breaking Wave

Sorcery

You may cast Breaking Wave as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.

4.4 /10
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Death or Glory

Death or Glory

Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

4.6 /10
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Assault  Battery

Assault // Battery

Sorcery // Sorcery

Assault deals 2 damage to any target.

Battery

Create a 3/3 green Elephant creature token.

1.3 /10
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Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.

7.9 /10
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Obliterate

Obliterate

Sorcery

This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.

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Searing Rays

Searing Rays

Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

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