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Well Laid Plans (Invasion)

Well-Laid Plans

Invasion — Rare

Enchantment

Well-Laid Plans is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Well Laid Plans (Invasion)
Price: PaperMTGO

TCGPlayer avg. price:

$0.34

$0.13 $0.34 $1.17
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Rating:

6.14/10

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Cards like Well-Laid Plans in Standard format:

Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).

Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

4.5 /10
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Gideon s Intervention

Gideon's Intervention

Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

7.1 /10
--
Aquatic Incursion

Aquatic Incursion

Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

: Target Merfolk can't be blocked this turn.

6.4 /10
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Efficient Construction

Efficient Construction

Enchantment

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

3.5 /10
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Aether Meltdown

Aether Meltdown

Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get (two energy counters).

Enchanted permanent gets -4/-0.

3.9 /10
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Malfunction

Malfunction

Enchantment Aura

Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

0.2 /10
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Mechanized Production

Mechanized Production

Enchantment Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

9.1 /10
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Waterknot

Waterknot

Enchantment Aura

Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

5.7 /10
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Navigator s Ruin

Navigator's Ruin

Enchantment

Raid At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of his or her library into his or her graveyard.

5 /10
--
Deeproot Waters

Deeproot Waters

Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

5.3 /10
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Illusory Wrappings

Illusory Wrappings

Enchantment Aura

Enchant creature

Enchanted creature has base power and toughness 0/2.

1.5 /10
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Induced Amnesia

Induced Amnesia

Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

6 /10
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One With the Wind

One With the Wind

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

5.3 /10
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Arcane Adaptation

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

5 /10
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Drake Haven

Drake Haven

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

8.9 /10
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Cartouche of Knowledge

Cartouche of Knowledge

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.

0.1 /10
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Unquenchable Thirst

Unquenchable Thirst

Enchantment Aura

Enchant creature

When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

6.9 /10
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Castaway s Despair

Castaway's Despair

Enchantment Aura

Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

5 /10
--
Ice Over

Ice Over

Enchantment Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

0.5 /10
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Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

5 /10
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