Zanam Djinn
Invasion — uncommon
Creature — Djinn
Sets Zanam Djinn has been printed in:
Invasion — uncommon
Creature — Djinn
Sets Zanam Djinn has been printed in:
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Buy now! ▶Creature — Djinn (5/5)
: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
Creature — Djinn (6/5)
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
Creature — Djinn (5/5)
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Creature — Djinn (6/6)
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Legendary Creature — Merfolk Noble (1/3)
, : Gain control of target legendary permanent. (This effect lasts indefinitely.)
Legendary Creature — Dragon (6/6)
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
Legendary Creature — Dragon (6/6)
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
Legendary Creature — Dragon (6/6)
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
Creature — Cat Soldier (2/5)
: Target creature you control gains protection from the color of your choice until end of turn.
: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Legendary Creature — Dragon (6/6)
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Creature — Giant (1/3)
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Artifact Creature — Golem (4/4)
As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
Creature — Angel (3/3)
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Legendary Creature — Dragon (6/6)
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Creature — Metathran (1/3)
Flying
Metathran Transport can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature — Bird (2/2)
Flying
: Rainbow Crow becomes the color of your choice until end of turn.
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