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Zanam Djinn (Invasion)

Zanam Djinn

Invasion — uncommon

Creature — Djinn

Sets Zanam Djinn has been printed in:

Zanam Djinn (Invasion)

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Cards like Zanam Djinn in Invasion:

Goham Djinn

Goham Djinn

Creature — Djinn (5/5)

: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

0 /10
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Halam Djinn

Halam Djinn

Creature — Djinn (6/5)

Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

0.1 /10
$0.11
Ruham Djinn

Ruham Djinn

Creature — Djinn (5/5)

First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

0 /10
$0.15
Sulam Djinn

Sulam Djinn

Creature — Djinn (6/6)

Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

0.1 /10
$0.18
Empress Galina

Empress Galina

Legendary Creature — Merfolk Noble (1/3)

, : Gain control of target legendary permanent. (This effect lasts indefinitely.)

7.6 /10
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Crosis the Purger

Crosis, the Purger

Legendary Creature — Dragon (6/6)

Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.

6.7 /10
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Dromar the Banisher

Dromar, the Banisher

Legendary Creature — Dragon (6/6)

Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.

4.1 /10
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Treva the Renewer

Treva, the Renewer

Legendary Creature — Dragon (6/6)

Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.

4 /10
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Armored Guardian

Armored Guardian

Creature — Cat Soldier (2/5)

: Target creature you control gains protection from the color of your choice until end of turn.
: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

1.4 /10
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Tek

Tek

Artifact Creature — Dragon (2/2)

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

1.6 /10
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Rith the Awakener

Rith, the Awakener

Legendary Creature — Dragon (6/6)

Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

6.1 /10
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Wayfaring Giant

Wayfaring Giant

Creature — Giant (1/3)

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

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Alloy Golem

Alloy Golem

Artifact Creature — Golem (4/4)

As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)

0.6 /10
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Crypt Angel

Crypt Angel

Creature — Angel (3/3)

Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.

1.9 /10
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Darigaaz the Igniter

Darigaaz, the Igniter

Legendary Creature — Dragon (6/6)

Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

3.8 /10
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Lotus Guardian

Lotus Guardian

Artifact Creature — Dragon (4/4)

Flying
: Add one mana of any color.

2.3 /10
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Metathran Transport

Metathran Transport

Creature — Metathran (1/3)

Flying
Metathran Transport can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.

1.3 /10
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Rainbow Crow

Rainbow Crow

Creature — Bird (2/2)

Flying
: Rainbow Crow becomes the color of your choice until end of turn.

0.3 /10
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Sapphire Leech

Sapphire Leech

Creature — Leech (2/2)

Flying
Blue spells you cast cost more to cast.

1.1 /10
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Tower Drake

Tower Drake

Creature — Drake (2/1)

Flying
: Tower Drake gets +0/+1 until end of turn.

0.3 /10
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