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Goring Ceratops (Ixalan)

Goring Ceratops

Ixalan — rare

Creature — Dinosaur

Sets Goring Ceratops has been printed in:

Goring Ceratops (Ixalan)

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Rating:

8.78/10

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Cards like Goring Ceratops in Ixalan:

Bellowing Aegisaur

Bellowing Aegisaur

Creature — Dinosaur (3/5)

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

8.2 /10
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Wakening Suns Avatar

Wakening Sun's Avatar

Creature — Dinosaur Avatar (7/7)

When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

9 /10
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Imperial Aerosaur

Imperial Aerosaur

Creature — Dinosaur (3/3)

Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

4.8 /10
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Encampment Keeper

Encampment Keeper

Creature — Dog (1/1)

First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

3.6 /10
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Belligerent Brontodon

Belligerent Brontodon

Creature — Dinosaur (4/6)

Each creature you control assigns combat damage equal to its toughness rather than its power.

4.9 /10
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Imperial Lancer

Imperial Lancer

Creature — Human Knight (1/1)

Imperial Lancer has double strike as long as you control a Dinosaur.

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Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.6 /10
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Glorifier of Dusk

Glorifier of Dusk

Creature — Vampire Soldier (4/4)

Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

2.1 /10
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Gishath Suns Avatar

Gishath, Sun's Avatar

Legendary Creature — Dinosaur Avatar (7/6)

Vigilance, trample, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

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Angraths Marauders

Angrath's Marauders

Creature — Human Pirate (4/4)

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

9.2 /10
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Deathless Ancient

Deathless Ancient

Creature — Vampire Knight (4/4)

Flying
Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

2.6 /10
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Duskborne Skymarcher

Duskborne Skymarcher

Creature — Vampire Cleric (1/1)

Flying
, : Target attacking Vampire gets +1/+1 until end of turn.

4.9 /10
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Thundering Spineback

Thundering Spineback

Creature — Dinosaur (5/5)

Other Dinosaurs you control get +1/+1.
: Create a 3/3 green Dinosaur creature token with trample.

7.9 /10
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Verdant Suns Avatar

Verdant Sun's Avatar

Creature — Dinosaur Avatar (5/5)

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

9.4 /10
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Mavren Fein Dusk Apostle

Mavren Fein, Dusk Apostle

Legendary Creature — Vampire Cleric (2/2)

Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

8.8 /10
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Pterodon Knight

Pterodon Knight

Creature — Human Knight (3/3)

Pterodon Knight has flying as long as you control a Dinosaur.

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Tishana Voice of Thunder

Tishana, Voice of Thunder

Legendary Creature — Merfolk Shaman (0/0)

Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

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Bishop of Rebirth

Bishop of Rebirth

Creature — Vampire Cleric (3/4)

Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

7.5 /10
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Emissary of Sunrise

Emissary of Sunrise

Creature — Human Cleric (2/1)

First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.4 /10
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Inspiring Cleric

Inspiring Cleric

Creature — Vampire Cleric (3/2)

When Inspiring Cleric enters the battlefield, you gain 4 life.

3.8 /10
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