Jungle Delver
Ixalan — common
Creature — Merfolk Warrior
: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancestral lands."
Ixalan — common
Creature — Merfolk Warrior
: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancestral lands."
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Buy now! ▶Creature — Merfolk Shaman (3/3)
: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Artifact Creature — Construct (1/2)
: Put a +1/+1 counter on Verdant Automaton.
Creature — Wolf (2/1)
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
Creature — Insect (0/1)
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
Creature — Goat Hydra (0/0)
Capricopian enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Creature — Merfolk Scout (1/1)
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Elf Ranger (1/1)
Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
Creature — Human (0/0)
Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
Creature — Fungus // Creature — Fungus Horror (1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)
Deathbonnet Hulk
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
Creature — Elf Warrior (1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
Creature — Human Ooze (1/1)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Hydra Beast (0/0)
Feral Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Creature — Spirit (1/1)
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
Creature — Human Druid (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and ": Add one mana of any color."
Creature — Merfolk Shaman (1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
Creature — Merfolk Scout (1/1)
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature — Fungus Snake (1/1)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
Creature — Plant Dog (1/1)
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Creature — Human Detective (1/1)
When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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