Jungle Delver
Ixalan — common
Creature — Merfolk Warrior
Sets Jungle Delver has been printed in:
Ixalan — common
Creature — Merfolk Warrior
Sets Jungle Delver has been printed in:
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Buy now! ▶Creature — Merfolk Shaman (3/3)
: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature — Merfolk Shaman (1/1)
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
Creature — Dryad (3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Human Pirate (1/1)
, : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Druid (0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
Creature — Merfolk Scout (2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Dinosaur (4/4)
Flash
Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Shaman (1/3)
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
Creature — Elemental (1/3)
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
Creature — Goblin Pirate (1/1)
First strike
Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
Creature — Merfolk Shaman (3/3)
: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Creature — Dinosaur (7/6)
This spell can't be countered.
Trample, hexproof
Creature — Siren Pirate Wizard (1/1)
Flying
, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
Creature — Human Archer (1/4)
Reach
When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Creature — Bat Imp (1/1)
Flying
, , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
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