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Ravenous Daggertooth (Ixalan)

Ravenous Daggertooth

Ixalan — common

Creature — Dinosaur

Sets Ravenous Daggertooth has been printed in:

Ravenous Daggertooth (Ixalan)

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Cards like Ravenous Daggertooth in Ixalan:

Ranging Raptors

Ranging Raptors

Creature — Dinosaur (2/3)

Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

9.2 /10
$0.78
Ripjaw Raptor

Ripjaw Raptor

Creature — Dinosaur (4/5)

Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

9.2 /10
$1.68
Deathgorge Scavenger

Deathgorge Scavenger

Creature — Dinosaur (3/2)

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

7.4 /10
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Wildgrowth Walker

Wildgrowth Walker

Creature — Elemental (1/3)

Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.

5.2 /10
$0.94
Emperors Vanguard

Emperor's Vanguard

Creature — Human Scout (4/3)

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.8 /10
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Deeproot Champion

Deeproot Champion

Creature — Merfolk Shaman (1/1)

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

5.2 /10
$0.20
Deeproot Warrior

Deeproot Warrior

Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

2 /10
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Raptor Hatchling

Raptor Hatchling

Creature — Dinosaur (1/1)

Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.

6.4 /10
$0.23
Snapping Sailback

Snapping Sailback

Creature — Dinosaur (4/4)

Flash
Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

6.6 /10
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Atzocan Archer

Atzocan Archer

Creature — Human Archer (1/4)

Reach
When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

3.3 /10
$0.08
Ixallis Keeper

Ixalli's Keeper

Creature — Human Shaman (2/2)

, , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.

1.3 /10
$0.03
Blossom Dryad

Blossom Dryad

Creature — Dryad (2/2)

: Untap target land.

4.4 /10
$0.04
Drover of the Mighty

Drover of the Mighty

Creature — Human Druid (1/1)

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.

8.4 /10
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Grazing Whiptail

Grazing Whiptail

Creature — Dinosaur (3/4)

Reach

3.8 /10
$0.05
Ixallis Diviner

Ixalli's Diviner

Creature — Human Druid (0/3)

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3.5 /10
$0.04
Jade Guardian

Jade Guardian

Creature — Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

3 /10
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Merfolk Branchwalker

Merfolk Branchwalker

Creature — Merfolk Scout (2/1)

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5.8 /10
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Sanctum Seeker

Sanctum Seeker

Creature — Vampire Knight (3/4)

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

9.3 /10
$0.78
Tishanas Wayfinder

Tishana's Wayfinder

Creature — Merfolk Scout (2/2)

When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3.9 /10
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Vineshaper Mystic

Vineshaper Mystic

Creature — Merfolk Shaman (1/3)

When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.

4.2 /10
$0.05

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