Tishana's Wayfinder
Ixalan — common
Creature — Merfolk Scout
Ixalan — common
Creature — Merfolk Scout
TCGPlayer low price:
Buy now! ▶Creature — Human Druid (0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout (2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Dinosaur (4/3)
When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout (1/1)
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout (1/2)
When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human Scout (1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout Ranger (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Creature — Merfolk Scout (3/1)
Vigilance
When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Merfolk Scout (2/2)
When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
If a creature you control would explore, instead it explores, then it explores again.
Creature — Phyrexian Druid (2/2)
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get (two energy counters).
Whenever Aether Herder attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Creature — Cat (2/3)
Trample
When Aetherstream Leopard enters the battlefield, you get (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.
Creature — Elf Detective (1/3)
When Aftermath Analyst enters the battlefield, mill three cards.
, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
Creature — Dog Scout (1/1)
When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Elf Employee (1/2)
When Alpha Guard enters the battlefield, choose a letter.
: Untap another target permanent whose name starts with the chosen letter.
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Creature — Human Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
Creature — Human Rogue (2/2)
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
Creature — Human Scout (3/2)
When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Creature — Wurm (6/6)
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.