Vanquish the Weak
Ixalan — common
Instant
Sets Vanquish the Weak has been printed in:
Ixalan — common
Instant
Sets Vanquish the Weak has been printed in:
TCGPlayer low price:
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As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
This spell costs less to cast if you control a Pirate.
Counter target spell unless its controller pays .
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
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