Walk the Plank
Ixalan — uncommon
Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Ixalan — uncommon
Sorcery
Destroy target non-Merfolk creature.
When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
TCGPlayer low price:
Buy now! ▶Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Sorcery
Destroy target tapped creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or planeswalker.
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Sorcery
Destroy target land that is snow or could produce .
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
Sorcery
Target opponent chooses a creature they control. Destroy that creature.
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
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