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Hour of Need (Journey into Nyx)

Hour of Need

Journey into Nyx — Uncommon

Instant

Hour of Need is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Hour of Need (Journey into Nyx)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.03 $0.17 $1.20
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Rating:

3.02/10

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Cards like Hour of Need in Standard format:

Paradoxical Outcome

Paradoxical Outcome

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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

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Chilling Grasp

Chilling Grasp

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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.4 /10
$0.20
Grip of the Roil

Grip of the Roil

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

2.9 /10
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Just the Wind

Just the Wind

Instant

Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

0.8 /10
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Depths of Desire

Depths of Desire

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Return target creature to its owner's hand. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Countervailing Winds

Countervailing Winds

Instant

Counter target spell unless its controller pays for each card in your graveyard.

Cycling (, Discard this card: Draw a card.)

0.2 /10
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Siren s Ruse

Siren's Ruse

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

5 /10
--
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Deny Existence

Deny Existence

Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

0.7 /10
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Scatter to the Winds

Scatter to the Winds

Instant

Counter target spell.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

7.2 /10
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Broken Concentration

Broken Concentration

Instant

Counter target spell.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.3 /10
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Lookout s Dispersal

Lookout's Dispersal

Instant

Lookout's Dispersal costs less to cast if you control a Pirate.

Counter target spell unless its controller pays .

5 /10
--
Metallic Rebuke

Metallic Rebuke

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

1.8 /10
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Illusionist s Stratagem

Illusionist's Stratagem

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

4.4 /10
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Jace s Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.2 /10
--
Unity of Purpose

Unity of Purpose

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

4.8 /10
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Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

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Overwhelming Denial

Overwhelming Denial

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Overwhelming Denial can't be countered by spells or abilities.

Counter target spell.

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Comparative Analysis

Comparative Analysis

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

0.1 /10
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Supreme Will

Supreme Will

Instant

Choose one

Counter target spell unless its controller pays .

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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