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Hour of Need (Journey into Nyx)

Hour of Need

Journey into Nyx — uncommon

Instant

Sets Hour of Need has been printed in:

Hour of Need (Journey into Nyx)

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$0.13

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Rating:

2.83/10

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Cards like Hour of Need in Journey into Nyx:

Polymorphous Rush

Polymorphous Rush

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.

4.2 /10
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Silence the Believers

Silence the Believers

Instant

Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures and all Auras attached to them.

4.3 /10
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Aerial Formation

Aerial Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.

2.9 /10
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Colossal Heroics

Colossal Heroics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

2.2 /10
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Phalanx Formation

Phalanx Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

2.9 /10
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Setessan Tactics

Setessan Tactics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."

7.2 /10
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Solidarity of Heroes

Solidarity of Heroes

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

8.8 /10
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Consign to Dust

Consign to Dust

Instant

Strive — This spell costs more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.

4.8 /10
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Kioras Dismissal

Kiora's Dismissal

Instant

Strive — This spell costs more to cast for each target beyond the first.
Return any number of target enchantments to their owners' hands.

3.2 /10
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Countermand

Countermand

Instant

Counter target spell. Its controller mills four cards.

5.7 /10
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Cruel Feeding

Cruel Feeding

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2.5 /10
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Hubris

Hubris

Instant

Return target creature and all Auras attached to it to their owners' hands.

3.2 /10
$0.05
Ajanis Presence

Ajani's Presence

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

6.9 /10
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Deicide

Deicide

Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

2.2 /10
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Natures Panoply

Nature's Panoply

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.

2.3 /10
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Rouse the Mob

Rouse the Mob

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

4.2 /10
$0.07
Ritual of the Returned

Ritual of the Returned

Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

1.1 /10
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Twinflame

Twinflame

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

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Desperate Stand

Desperate Stand

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

2.7 /10
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Harness by Force

Harness by Force

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

6.5 /10
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