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Magma Spray (Journey into Nyx)

Magma Spray

Journey into Nyx — common

Instant

Magma Spray (Journey into Nyx)

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Cards like Magma Spray in Journey into Nyx:

Starfall

Starfall

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Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

0.4 /10
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Rouse the Mob

Rouse the Mob

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

4.2 /10
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Cruel Feeding

Cruel Feeding

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2.5 /10
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Ajanis Presence

Ajani's Presence

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

7 /10
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Riddle of Lightning

Riddle of Lightning

Instant

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.

3.9 /10
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Aerial Formation

Aerial Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.

2.8 /10
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Natures Panoply

Nature's Panoply

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.

2.3 /10
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Kioras Dismissal

Kiora's Dismissal

Instant

Strive — This spell costs more to cast for each target beyond the first.
Return any number of target enchantments to their owners' hands.

3.2 /10
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Spite of Mogis

Spite of Mogis

Sorcery

Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.2 /10
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Blinding Flare

Blinding Flare

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures can't block this turn.

2.8 /10
$0.08
Deicide

Deicide

Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

2.2 /10
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Hour of Need

Hour of Need

Instant

Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

2.8 /10
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Phalanx Formation

Phalanx Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

2.9 /10
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Ritual of the Returned

Ritual of the Returned

Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

1.1 /10
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Silence the Believers

Silence the Believers

Instant

Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures and all Auras attached to them.

4.3 /10
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Colossal Heroics

Colossal Heroics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

2.2 /10
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Consign to Dust

Consign to Dust

Instant

Strive — This spell costs more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.

4.8 /10
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Feast of Dreams

Feast of Dreams

Instant

Destroy target enchanted creature or enchantment creature.

2.3 /10
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Hubris

Hubris

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Return target creature and all Auras attached to it to their owners' hands.

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Nightmarish End

Nightmarish End

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Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.

2 /10
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