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Nessian Game Warden (Journey into Nyx)

Nessian Game Warden

Journey into Nyx — Uncommon

Creature Beast

Nessian Game Warden is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Nessian Game Warden (Journey into Nyx)
Price: PaperMTGO

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$0.15

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7.77/10

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Cards like Nessian Game Warden in Standard format:

Foul Emissary

Foul Emissary

Creature Human Horror (1/1)

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

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Duskwatch Recruiter

Duskwatch Recruiter

Creature Human Warrior Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

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Courageous Outrider

Courageous Outrider

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When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Llanowar Empath

Llanowar Empath

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When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Oath of Nissa

Oath of Nissa

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When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

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Stoneforge Acolyte

Stoneforge Acolyte

Creature Kor Artificer Ally (1/2)

Cohort , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Sylvan Messenger

Sylvan Messenger

Creature Elf (2/2)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

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Munda  Ambush Leader

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Haste

Rally Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

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General Tazri

General Tazri

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When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

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Dragonlord Ojutai

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Legendary Creature Elder Dragon (5/4)

Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Deathtouch

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Windrider Patrol

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Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Ulvenwald Hydra

Ulvenwald Hydra

Creature Hydra (0/0)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.

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Reach

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Creature Elf Artificer (1/1)

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

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Legendary Creature Spider (3/5)

Reach

Delirium When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield.

: Target opponent loses 1 life for each Spider you control.

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Wild Wanderer

Wild Wanderer

Creature Elf Druid (3/2)

When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Sage of Ancient Lore

Sage of Ancient Lore

Creature Human Shaman Werewolf (0/0)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

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