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Nightmarish End (Journey into Nyx)

Nightmarish End

Journey into Nyx — uncommon

Instant

Sets Nightmarish End has been printed in:

Nightmarish End (Journey into Nyx)

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Cards like Nightmarish End in Journey into Nyx:

Silence the Believers

Silence the Believers

Instant

Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures and all Auras attached to them.

4.4 /10
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Ritual of the Returned

Ritual of the Returned

Instant

Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.

1.1 /10
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Feast of Dreams

Feast of Dreams

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Destroy target enchanted creature or enchantment creature.

2.4 /10
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Colossal Heroics

Colossal Heroics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

2.2 /10
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Cruel Feeding

Cruel Feeding

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

2.5 /10
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Phalanx Formation

Phalanx Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

2.9 /10
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Polymorphous Rush

Polymorphous Rush

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.

4.3 /10
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Setessan Tactics

Setessan Tactics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."

7.2 /10
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Hubris

Hubris

Instant

Return target creature and all Auras attached to it to their owners' hands.

3.2 /10
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Hour of Need

Hour of Need

Instant

Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.

2.9 /10
$0.12
Solidarity of Heroes

Solidarity of Heroes

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

8.8 /10
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Deicide

Deicide

Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

2.2 /10
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Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

4.1 /10
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Consign to Dust

Consign to Dust

Instant

Strive — This spell costs more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.

4.9 /10
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Countermand

Countermand

Instant

Counter target spell. Its controller mills four cards.

5.7 /10
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Aerial Formation

Aerial Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.

2.8 /10
$0.05
Ajanis Presence

Ajani's Presence

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

7 /10
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Rouse the Mob

Rouse the Mob

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.

4.2 /10
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Tormented Thoughts

Tormented Thoughts

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Target player discards a number of cards equal to the sacrificed creature's power.

2.9 /10
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Magma Spray

Magma Spray

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Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

4.7 /10
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