Pheres-Band Warchief
Journey into Nyx — rare
Creature — Centaur Warrior
Pheres-Band Warchief rulings:
There are no rulings for Pheres-Band Warchief.
Journey into Nyx — rare
Creature — Centaur Warrior
Pheres-Band Warchief rulings:
There are no rulings for Pheres-Band Warchief.
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Buy now! ▶Legendary Creature — Cat Demon (5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Planeswalker — Vivien
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
?3: Destroy target artifact, enchantment, or creature with flying.
?8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
Creature — Human Soldier (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Creature — Dinosaur (7/7)
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—
Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Legendary Creature — Human Inquisitor (3/3)
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Giant Soldier (3/4)
Vigilance
Other creatures you control get +0/+2 and have vigilance.
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Creature — Angel (2/2)
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Creature — Angel (3/3)
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Legendary Planeswalker — Arlinn // Legendary Planeswalker —
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Arlinn, Embraced by the Moon
+1: Creatures you control get +1/+1 and gain trample until end of turn.
?1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
?6: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"
Enchantment // Creature — Treefolk (0/0)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Gnarled Grovestrider
Vigilance
Other creatures you control have vigilance.
Creature — Elemental (4/4)
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
Legendary Creature — Human Druid (5/5)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Enchantment
When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.
Robots you control get +1/+0 and have vigilance.
Legendary Creature — Human Artificer (4/3)
Creatures you control have vigilance and ": Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Planeswalker — Ajani
Creatures you control have vigilance.
+1: You gain 3 life.
?2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Legendary Creature — Human Soldier (3/2)
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
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