Temple of Malady
Journey into Nyx — rare
Land
Sets Temple of Malady has been printed in:
Journey into Nyx — rare
Land
Sets Temple of Malady has been printed in:
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Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Enchantment Creature — Insect (1/1)
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Enchantment — Aura
Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.
Creature — Beast (4/5)
When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Giant (5/6)
When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Creature — Satyr Shaman (1/1)
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
Creature — Kraken (6/6)
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Creature — Dragon (5/5)
Flying
When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control.
Creature — Bird (2/4)
Flying
When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
You may choose not to untap Deserter's Quarters during your untap step.
, : Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
Artifact — Equipment
Equipped creature has first strike, trample, and haste.
Equip
Legendary Creature — Human Noble (2/3)
Inspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment Creature — Zombie (2/2)
Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
Enchantment
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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