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Anurid Barkripper (Judgment)

Anurid Barkripper

Judgment — common

Creature — Frog Beast

Sets Anurid Barkripper has been printed in:

Anurid Barkripper (Judgment)

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Rating:

3.72/10

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Cards like Anurid Barkripper in Judgment:

Battlewise Aven

Battlewise Aven

Creature — Bird Soldier (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

0.6 /10
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Fledgling Dragon

Fledgling Dragon

Creature — Dragon (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."

1.9 /10
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Treacherous Werewolf

Treacherous Werewolf

Creature — Werewolf Minion (2/2)

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

0.3 /10
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Vigilant Sentry

Vigilant Sentry

Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

0.9 /10
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Battlefield Scrounger

Battlefield Scrounger

Creature — Centaur (3/3)

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

1.5 /10
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Brawn

Brawn

Creature — Incarnation (3/3)

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

9.1 /10
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Nullmage Advocate

Nullmage Advocate

Creature — Insect Druid (2/3)

: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

5.4 /10
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Erhnam Djinn

Erhnam Djinn

Creature — Djinn (4/5)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

0.9 /10
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Forcemage Advocate

Forcemage Advocate

Creature — Centaur Shaman (2/1)

: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.

2.6 /10
$0.20
Nantuko Tracer

Nantuko Tracer

Creature — Insect Druid (2/1)

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.

2.6 /10
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Anurid Swarmsnapper

Anurid Swarmsnapper

Creature — Frog Beast (1/4)

Reach (This creature can block creatures with flying.)
: Anurid Swarmsnapper can block an additional creature this turn.

4.7 /10
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Centaur Rootcaster

Centaur Rootcaster

Creature — Centaur Druid (2/2)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

3.1 /10
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Harvester Druid

Harvester Druid

Creature — Human Druid (1/1)

: Add one mana of any color that a land you control could produce.

4.8 /10
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Ironshell Beetle

Ironshell Beetle

Creature — Insect (1/1)

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

4.8 /10
$0.13
Phantom Centaur

Phantom Centaur

Creature — Centaur Spirit (2/0)

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

2.3 /10
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Phantom Nantuko

Phantom Nantuko

Creature — Insect Spirit (0/0)

Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.

5.8 /10
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Phantom Tiger

Phantom Tiger

Creature — Cat Spirit (1/0)

Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

3.3 /10
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Treacherous Vampire

Treacherous Vampire

Creature — Vampire (4/4)

Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

0.2 /10
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Hunting Grounds

Hunting Grounds

Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

6.8 /10
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Masked Gorgon

Masked Gorgon

Creature — Gorgon (5/5)

Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

1.1 /10
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