Arcane Teachings
Judgment — common
Enchantment — Aura
Sets Arcane Teachings has been printed in:
Judgment — common
Enchantment — Aura
Sets Arcane Teachings has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Enchantment — Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Legendary Creature — Human Barbarian Warrior (3/1)
First strike, haste
: Jeska, Warrior Adept deals 1 damage to any target.
Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Creature — Human Barbarian (2/2)
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Creature — Dwarf (2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Creature — Dwarf (2/2)
: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
Creature — Dragon (2/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."
Creature — Incarnation (2/2)
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
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