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Cagemail (Judgment)

Cagemail

Judgment — common

Enchantment — Aura

Sets Cagemail has been printed in:

Cagemail (Judgment)

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Cards like Cagemail in Judgment:

Soulcatchers Aerie

Soulcatchers' Aerie

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

6 /10
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Hunting Grounds

Hunting Grounds

Enchantment

Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

6.8 /10
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Lost in Thought

Lost in Thought

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

1.4 /10
$0.07
Exoskeletal Armor

Exoskeletal Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

3.5 /10
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Infectious Rage

Infectious Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

2.9 /10
$0.04
Unquestioned Authority

Unquestioned Authority

Enchantment — Aura

Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.

9.4 /10
$0.63
Solitary Confinement

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.

8.8 /10
$2.67
Spirit Cairn

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

5 /10
$0.17
Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

8.4 /10
$3.46
Miraris Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.

9.9 /10
$6.60
Phantom Nomad

Phantom Nomad

Creature — Spirit Nomad (0/0)

Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

1.8 /10
$0.15
Trained Pronghorn

Trained Pronghorn

Creature — Antelope (1/1)

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

0.8 /10
$0.09
Web of Inertia

Web of Inertia

Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

6.4 /10
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Arcane Teachings

Arcane Teachings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."

4.5 /10
$0.13
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.

4.3 /10
$0.34
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

5.6 /10
$4.70
Mist of Stagnation

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.

2.5 /10
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Planar Chaos

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

7.9 /10
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Telekinetic Bonds

Telekinetic Bonds

Enchantment

Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.

2.1 /10
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Vigilant Sentry

Vigilant Sentry

Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

0.8 /10
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