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Folk Medicine (Judgment)

Folk Medicine

Judgment — Common

Instant

Folk Medicine is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Folk Medicine (Judgment)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.05 $0.17 $0.87
Low Mid High
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Rating:

1.7/10

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Cards like Folk Medicine in Standard format:

Woodcutter s Grit

Woodcutter's Grit

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Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Pulse of Murasa

Pulse of Murasa

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Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

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Lifecrafter s Gift

Lifecrafter's Gift

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Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

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Ambuscade

Ambuscade

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Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

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Moonlight Hunt

Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Clear Shot

Clear Shot

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Appetite for the Unnatural

Appetite for the Unnatural

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Destroy target artifact or enchantment. You gain 2 life.

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Springsage Ritual

Springsage Ritual

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Destroy target artifact or enchantment. You gain 4 life.

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Second Harvest

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For each token you control, create a token that's a copy of that permanent.

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Waxing Moon

Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Elemental Uprising

Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Aim High

Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Heroic Intervention

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Permanents you control gain hexproof and indestructible until end of turn.

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Gift of Strength

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Target creature gets +3/+3 and gains reach until end of turn.

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Spidery Grasp

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Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

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Grapple with the Past

Grapple with the Past

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Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

2.9 /10
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Natural Connection

Natural Connection

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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Clip Wings

Clip Wings

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Each opponent sacrifices a creature with flying.

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