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Folk Medicine (Judgment)

Folk Medicine

Judgment — common

Instant

Sets Folk Medicine has been printed in:

Folk Medicine (Judgment)

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$0.15

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Cards like Folk Medicine in Judgment:

Krosan Reclamation

Krosan Reclamation

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Target player shuffles up to two target cards from their graveyard into their library.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.1 /10
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Sudden Strength

Sudden Strength

Instant

Target creature gets +3/+3 until end of turn.
Draw a card.

1.3 /10
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Seedtime

Seedtime

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Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.

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Prismatic Strands

Prismatic Strands

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Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.2 /10
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Chastise

Chastise

Instant

Destroy target attacking creature. You gain life equal to its power.

3.5 /10
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Grave Consequences

Grave Consequences

Instant

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.

3 /10
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Canopy Claws

Canopy Claws

Instant

Target creature loses flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Keep Watch

Keep Watch

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Draw a card for each attacking creature.

8.5 /10
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Aven Warcraft

Aven Warcraft

Instant

Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

1.3 /10
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Flaring Pain

Flaring Pain

Instant

Damage can't be prevented this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.2 /10
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Flash of Insight

Flash of Insight

Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)

4 /10
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Ray of Revelation

Ray of Revelation

Instant

Destroy target enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.7 /10
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Guided Strike

Guided Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

6.8 /10
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Grip of Amnesia

Grip of Amnesia

Instant

Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.

3.8 /10
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Lead Astray

Lead Astray

Instant

Tap up to two target creatures.

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Serene Sunset

Serene Sunset

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Prevent all combat damage X target creatures would deal this turn.

3.4 /10
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Toxic Stench

Toxic Stench

Instant

Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.

1.1 /10
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Cunning Wish

Cunning Wish

Instant

You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

0.9 /10
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Laquatuss Disdain

Laquatus's Disdain

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Counter target spell cast from a graveyard.
Draw a card.

0.4 /10
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Shamans Trance

Shaman's Trance

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Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.

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