Genesis
Judgment — rare
Creature — Incarnation
Sets Genesis has been printed in:
Judgment — rare
Creature — Incarnation
Sets Genesis has been printed in:
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Buy now! ▶Creature — Djinn (4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Creature — Centaur (3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
Creature — Incarnation (3/3)
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Creature — Incarnation (3/3)
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Creature — Centaur Spirit (2/0)
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Creature — Centaur Druid (2/2)
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Creature — Centaur Shaman (2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
Legendary Creature — Zombie Dwarf (2/2)
Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Creature — Gorgon (5/5)
Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
Creature — Human Cleric (3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
Creature — Incarnation (2/2)
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Creature — Bird Wizard (2/1)
Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
Creature — Incarnation (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Creature — Insect Druid (2/3)
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
Creature — Vampire (4/4)
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
Creature — Incarnation (2/2)
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Creature — Incarnation (2/2)
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Creature — Nightmare Fish Beast (5/5)
When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
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