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Genesis (Judgment)

Genesis

Judgment — rare

Creature — Incarnation

Sets Genesis has been printed in:

Genesis (Judgment)

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8.56/10

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Cards like Genesis in Judgment:

Erhnam Djinn

Erhnam Djinn

Creature — Djinn (4/5)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

0.8 /10
$0.25
Battlefield Scrounger

Battlefield Scrounger

Creature — Centaur (3/3)

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.

1.5 /10
$0.26
Brawn

Brawn

Creature — Incarnation (3/3)

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

9.1 /10
$0.83
Glory

Glory

Creature — Incarnation (3/3)

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

6.1 /10
$2.46
Phantom Centaur

Phantom Centaur

Creature — Centaur Spirit (2/0)

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

2.2 /10
$0.24
Centaur Rootcaster

Centaur Rootcaster

Creature — Centaur Druid (2/2)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

3.1 /10
$0.21
Giant Warthog

Giant Warthog

Creature — Boar Beast (5/5)

Trample

0.9 /10
$0.11
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

5.6 /10
$4.62
Forcemage Advocate

Forcemage Advocate

Creature — Centaur Shaman (2/1)

: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.

2.6 /10
$0.20
Balthor the Defiled

Balthor the Defiled

Legendary Creature — Zombie Dwarf (2/2)

Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

7.5 /10
~$13
Masked Gorgon

Masked Gorgon

Creature — Gorgon (5/5)

Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

1.1 /10
$0.26
Selfless Exorcist

Selfless Exorcist

Creature — Human Cleric (3/4)

: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.

0.1 /10
$0.19
Anger

Anger

Creature — Incarnation (2/2)

Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

9.8 /10
$3.90
Aven Fogbringer

Aven Fogbringer

Creature — Bird Wizard (2/1)

Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

2.6 /10
$0.15
Filth

Filth

Creature — Incarnation (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

8.2 /10
$8.44
Nullmage Advocate

Nullmage Advocate

Creature — Insect Druid (2/3)

: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

5.4 /10
$0.21
Treacherous Vampire

Treacherous Vampire

Creature — Vampire (4/4)

Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

0.2 /10
$0.13
Valor

Valor

Creature — Incarnation (2/2)

First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

5.3 /10
$0.27
Wonder

Wonder

Creature — Incarnation (2/2)

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

9.6 /10
$1.25
Wormfang Behemoth

Wormfang Behemoth

Creature — Nightmare Fish Beast (5/5)

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

0.2 /10
$0.24

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