Grave Consequences
Judgment — uncommon
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
"You call *that* a nightmare?" —Braids, dementia summoner
Judgment — uncommon
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
"You call *that* a nightmare?" —Braids, dementia summoner
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Choose one —
• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.
• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and you lose 1 life.
Instant
Exile up to three target cards from a single graveyard.
Cycling (, Discard this card: Draw a card.)
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Instant
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
Instant
Exile up to four target cards from a single graveyard.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
Instant
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling (, Discard this card: Draw a card.)
Instant
Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Instant
Destroy target creature with mana value 2 or less.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
Instant
Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
Instant
This spell costs less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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