Grip of Amnesia
Judgment — common
Instant
Grip of Amnesia rulings:
2004-10-04: You can choose to exile all cards from your graveyard even if it has no cards in it.
Judgment — common
Instant
Grip of Amnesia rulings:
2004-10-04: You can choose to exile all cards from your graveyard even if it has no cards in it.
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Counter target spell unless its controller pays for each card in your graveyard.
Cycling (, Discard this card: Draw a card.)
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays .
Instant
Counter target instant or sorcery spell unless its controller pays .
Draw a card.
Instant
Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner's hand.
• Draw a card.
Tribal Instant — Wizard
Counter target spell unless its controller pays . If you control a Wizard, draw a card.
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.)
Counter target spell unless its controller pays . Draw a card for each time Spell Contortion was kicked.
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
Instant
Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Instant
Choose three. You may choose the same mode more than once.
• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
• Target player returns a creature card from their graveyard to their hand.
Instant
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Instant // Sorcery
Counter target spell unless its controller pays .
Rubble
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.
Artifact
: Target player exiles a card from their graveyard.
, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Creature — Beast (4/4)
Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
Instant
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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