Harvester Druid
Judgment — common
Creature — Human Druid
Harvester Druid rulings:
There are no rulings for Harvester Druid.
Judgment — common
Creature — Human Druid
Harvester Druid rulings:
There are no rulings for Harvester Druid.
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: Add one mana of any color that a land an opponent controls could produce.
Artifact
: Add one mana of any color that a land an opponent controls could produce.
Creature — Elf Druid Scout (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Star Compass enters the battlefield tapped.
: Add one mana of any color that a basic land you control could produce.
Creature — Human Druid (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Land — Gate
Gates you control enter the battlefield untapped.
: Add .
: Add one mana of any color that a Gate you control could produce.
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
Sorcery
For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Artifact
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Creature — Human Noble (2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Instant
Until end of turn, lands you control gain ": Add one mana of any color."
Creature — Plant Druid (2/3)
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have ": Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
Creature — Elf Druid (2/1)
Lands you control have ": Add one mana of any color."
Creature — Elf Druid (1/3)
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Artifact // Artifact Creature — Construct (0/0)
, : Add one mana of any color.
, : Transform Mystic Skull.
Mystic Monstrosity
Lands you control have ": Add one mana of any color."
Legendary Creature — Human Soldier (4/4)
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'"
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
Land
Public Thoroughfare enters the battlefield tapped.
When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.
: Add one mana of any color.
Legendary Artifact
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have ": Add one mana of any color."
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