Mirari's Wake
Judgment — rare
Enchantment
Sets Mirari's Wake has been printed in:
Judgment — rare
Enchantment
Sets Mirari's Wake has been printed in:
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At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Enchantment
Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.
Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Enchantment — Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Creature — Incarnation (3/3)
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Creature — Incarnation (3/3)
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Creature — Incarnation (2/2)
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
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