Nomad Mythmaker
Judgment — rare
Creature — Human Nomad Cleric
Sets Nomad Mythmaker has been printed in:
Judgment — rare
Creature — Human Nomad Cleric
Sets Nomad Mythmaker has been printed in:
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Buy now! ▶Creature — Human Cleric (1/3)
: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
Creature — Human Cleric (1/3)
: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Creature — Incarnation (2/2)
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Creature — Human Nomad (2/2)
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."
Legendary Creature — Bird Soldier (2/4)
Flying, protection from creatures
Creature — Spirit Nomad (0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Creature — Bird Soldier (2/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Creature — Antelope (1/1)
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Creature — Frog Beast (3/4)
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Nightmare Drake (3/4)
Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Insect Druid (2/1)
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
Legendary Creature — Zombie Dwarf (2/2)
Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Creature — Human Cleric (1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Centaur Shaman (2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
Creature — Incarnation (3/3)
Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
Creature — Human Cleric (3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
Creature — Human Nomad (1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Creature — Incarnation (2/2)
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Creature — Incarnation (3/3)
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Creature — Dwarf (2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
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