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Spurnmage Advocate (Judgment)

Spurnmage Advocate

Judgment — uncommon

Creature — Human Nomad

Sets Spurnmage Advocate has been printed in:

Spurnmage Advocate (Judgment)

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Rating:

5.26/10

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Cards like Spurnmage Advocate in Judgment:

Nullmage Advocate

Nullmage Advocate

Creature — Insect Druid (2/3)

: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

5.4 /10
$0.19
Pulsemage Advocate

Pulsemage Advocate

Creature — Human Cleric (1/3)

: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.

5.3 /10
$1.62
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

8.1 /10
$0.56
Shieldmage Advocate

Shieldmage Advocate

Creature — Human Cleric (1/3)

: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

3 /10
$0.19
Suntail Hawk

Suntail Hawk

Creature — Bird (1/1)

Flying

4.2 /10
$0.13
Forcemage Advocate

Forcemage Advocate

Creature — Centaur Shaman (2/1)

: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.

2.6 /10
$0.20
Nomad Mythmaker

Nomad Mythmaker

Creature — Human Nomad Cleric (2/2)

, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

6.7 /10
$3.11
Selfless Exorcist

Selfless Exorcist

Creature — Human Cleric (3/4)

: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.

0.1 /10
$0.19
Vigilant Sentry

Vigilant Sentry

Creature — Human Nomad (2/2)

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."

0.9 /10
$0.20
Glory

Glory

Creature — Incarnation (3/3)

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

6.1 /10
$2.46
Commander Eesha

Commander Eesha

Legendary Creature — Bird Soldier (2/4)

Flying, protection from creatures

5.4 /10
$2.25
Krosan Wayfarer

Krosan Wayfarer

Creature — Human Druid (1/1)

Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.

5.8 /10
$0.21
Phantom Nomad

Phantom Nomad

Creature — Spirit Nomad (0/0)

Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

1.8 /10
$0.16
Silver Seraph

Silver Seraph

Creature — Angel (6/6)

Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

2.3 /10
$0.72
Battlewise Aven

Battlewise Aven

Creature — Bird Soldier (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

0.6 /10
$0.11
Cabal Trainee

Cabal Trainee

Creature — Human Minion (1/1)

Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

1.2 /10
$0.12
Dwarven Scorcher

Dwarven Scorcher

Creature — Dwarf (1/1)

Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.

6.9 /10
$0.31
Liberated Dwarf

Liberated Dwarf

Creature — Dwarf (1/1)

, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.

6.5 /10
$0.29
Phantom Flock

Phantom Flock

Creature — Bird Soldier Spirit (0/0)

Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

2.8 /10
$0.17
Sylvan Safekeeper

Sylvan Safekeeper

Creature — Human Wizard (1/1)

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

9.5 /10
~$16

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