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Web of Inertia (Judgment)

Web of Inertia

Judgment — Uncommon

Enchantment

Web of Inertia is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Web of Inertia (Judgment)
Price: PaperMTGO

TCGPlayer avg. price:

$0.40

$0.18 $0.40 $1.43
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Rating:

6.98/10

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Cards like Web of Inertia in Standard format:

Fraying Sanity

Fraying Sanity

Enchantment Aura Curse

Enchant player

At the beginning of each end step, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put into that graveyard from anywhere this turn.

9.2 /10
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Navigator s Ruin

Navigator's Ruin

Enchantment

Raid At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of his or her library into his or her graveyard.

5 /10
--
Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

, Exile a creature card from your graveyard: Investigate. You gain 2 life.

5.2 /10
$0.23
Hedron Alignment

Hedron Alignment

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

: Scry 1.

6.5 /10
$0.31
As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.

9.6 /10
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Search for Azcanta

Search for Azcanta

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.

5 /10
--
Mechanized Production

Mechanized Production

Enchantment Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

9 /10
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Oath of Jace

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

7.2 /10
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Fleeting Memories

Fleeting Memories

Enchantment

When Fleeting Memories enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

4.9 /10
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Vessel of Paramnesia

Vessel of Paramnesia

Enchantment

, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.

0.6 /10
$0.15
Unquenchable Thirst

Unquenchable Thirst

Enchantment Aura

Enchant creature

When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

0.7 /10
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Bounty of the Luxa

Bounty of the Luxa

Enchantment

At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool.

6.9 /10
$0.42
Containment Membrane

Containment Membrane

Enchantment Aura

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

1.4 /10
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Arcane Adaptation

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

5 /10
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Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

5 /10
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Dampening Pulse

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

4.1 /10
$0.19
Aether Meltdown

Aether Meltdown

Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get (two energy counters).

Enchanted permanent gets -4/-0.

3.9 /10
$0.24
Imprisoned in the Moon

Imprisoned in the Moon

Enchantment Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with ": Add to your mana pool" and loses all other card types and abilities.

7.4 /10
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Malfunction

Malfunction

Enchantment Aura

Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

0.2 /10
$0.11
Fevered Visions

Fevered Visions

Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.

8.6 /10
$0.84

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