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Wonder (Judgment)
Wonder (Judgment)

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9.61/10

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Cards like Wonder in Judgment:

Scalpelexis

Scalpelexis

Creature — Beast (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1.8 /10
$0.25
Wormfang Drake

Wormfang Drake

Creature — Nightmare Drake (3/4)

Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3.4 /10
$0.10
Wormfang Crab

Wormfang Crab

Creature — Nightmare Crab (3/6)

Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

3.6 /10
$0.20
Wormfang Turtle

Wormfang Turtle

Creature — Nightmare Turtle Beast (2/4)

When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1.8 /10
$0.22
Anger

Anger

Creature — Incarnation (2/2)

Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

9.8 /10
$3.90
Aven Fogbringer

Aven Fogbringer

Creature — Bird Wizard (2/1)

Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

2.6 /10
$0.15
Brawn

Brawn

Creature — Incarnation (3/3)

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

9.1 /10
$0.83
Cephalid Constable

Cephalid Constable

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

6.8 /10
$2.71
Filth

Filth

Creature — Incarnation (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

8.2 /10
$8.44
Mirror Wall

Mirror Wall

Creature — Wall (3/4)

Defender (This creature can't attack.)
: Mirror Wall can attack this turn as though it didn't have defender.

1.1 /10
$0.11
Valor

Valor

Creature — Incarnation (2/2)

First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

5.3 /10
$0.27
Cephalid Inkshrouder

Cephalid Inkshrouder

Creature — Cephalid (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

4.4 /10
$0.16
Glory

Glory

Creature — Incarnation (3/3)

Flying
: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.

6.1 /10
$2.46
Wormfang Behemoth

Wormfang Behemoth

Creature — Nightmare Fish Beast (5/5)

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

0.2 /10
$0.24
Masked Gorgon

Masked Gorgon

Creature — Gorgon (5/5)

Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.

1.1 /10
$0.27
Battlewise Aven

Battlewise Aven

Creature — Bird Soldier (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

0.6 /10
$0.11
Fledgling Dragon

Fledgling Dragon

Creature — Dragon (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."

1.9 /10
$0.71
Treacherous Vampire

Treacherous Vampire

Creature — Vampire (4/4)

Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."

0.2 /10
$0.13
Anurid Barkripper

Anurid Barkripper

Creature — Frog Beast (2/2)

Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

3.7 /10
$0.14
Treacherous Werewolf

Treacherous Werewolf

Creature — Werewolf Minion (2/2)

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

0.3 /10
$0.09

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