Exclusion Mage
Jumpstart — uncommon
Creature — Human Wizard
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Successful battles start with knowing who's worth fighting.
Jumpstart — uncommon
Creature — Human Wizard
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Successful battles start with knowing who's worth fighting.
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Buy now! ▶Creature — Human Wizard (2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Creature — Human Wizard (3/2)
This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
Creature — Human Wizard (1/2)
Kicker (You may pay an additional as you cast this spell.)
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
Creature — Goblin Warrior (2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
Creature — Human Rogue (2/3)
Flash
When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."
Creature — Human Wizard (2/2)
When Aether Adept enters the battlefield, return target creature to its owner's hand.
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
Creature — Drake (2/2)
Flying
Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
Creature — Jellyfish (2/2)
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Creature — Bird (2/2)
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
Creature — Bird Wizard (2/1)
Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
Creature — Jellyfish Beast (1/3)
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
Creature — Shark Beast (4/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Creature — Human Wizard (1/2)
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
Creature — Vedalken Wizard (1/2)
Flash (You may cast this spell any time you could cast an instant.)
When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Human Wizard (2/2)
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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