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Plains    Plains (Jurassic World Collection)

Plains // Plains

Jurassic World Collection — common

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Plains

(: Add .)

Plains    Plains (Jurassic World Collection)

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Cards similar to Plains // Plains:

Emerias Call  Emeria Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Sorcery // Land

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Emeria, Shattered Skyclave

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.3 /10
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Kabira Takedown  Kabira Plateau

Kabira Takedown // Kabira Plateau

Instant // Land

Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.

Kabira Plateau

Kabira Plateau enters the battlefield tapped.
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Makindi Stampede  Makindi Mesas

Makindi Stampede // Makindi Mesas

Sorcery // Land

Creatures you control get +2/+2 until end of turn.

Makindi Mesas

Makindi Mesas enters the battlefield tapped.
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7.5 /10
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Ondu Inversion  Ondu Skyruins

Ondu Inversion // Ondu Skyruins

Sorcery // Land

Destroy all nonland permanents.

Ondu Skyruins

Ondu Skyruins enters the battlefield tapped.
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9.4 /10
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Sejiri Shelter  Sejiri Glacier

Sejiri Shelter // Sejiri Glacier

Instant // Land

Target creature you control gains protection from the color of your choice until end of turn.

Sejiri Glacier

Sejiri Glacier enters the battlefield tapped.
: Add .

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Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.

9.8 /10
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Emeria the Sky Ruin

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
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9.6 /10
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Flagstones of Trokair

Flagstones of Trokair

Legendary Land

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When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

9.2 /10
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Idyllic Grange

Idyllic Grange

Land — Plains

(: Add .)
Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

8.7 /10
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Karoo

Karoo

Land

Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
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8 /10
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Kjeldoran Outpost

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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, : Create a 1/1 white Soldier creature token.

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Mistveil Plains

Mistveil Plains

Land — Plains

(: Add .)
Mistveil Plains enters the battlefield tapped.
, : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

9.1 /10
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Ancient Den

Ancient Den

Artifact Land

: Add .

9.8 /10
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Blighted Steppe

Blighted Steppe

Land

: Add .
, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

7.5 /10
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Cave of the Frost Dragon

Cave of the Frost Dragon

Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
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: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

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Citadel Gate

Citadel Gate

Land — Gate

Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
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Daru Encampment

Daru Encampment

Land

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5.2 /10
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Desert of the True

Desert of the True

Land — Desert

Desert of the True enters the battlefield tapped.
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Cycling (, Discard this card: Draw a card.)

8.9 /10
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Drifting Meadow

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped.
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Cycling (, Discard this card: Draw a card.)

8.8 /10
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Eiganjo Castle

Eiganjo Castle

Legendary Land

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, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.

8.8 /10
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