Nimble Innovator
Kaladesh — common
Creature — Vedalken Artificer
When Nimble Innovator enters the battlefield, draw a card.
"A failure is simply another opportunity for improvement. Just wait until you see what I come up with next."
Kaladesh — common
Creature — Vedalken Artificer
When Nimble Innovator enters the battlefield, draw a card.
"A failure is simply another opportunity for improvement. Just wait until you see what I come up with next."
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Buy now! ▶Creature — Human Advisor (1/1)
When Council of Advisors enters the battlefield, draw a card.
Creature — Human Wizard (1/1)
When Merchant of Secrets enters the battlefield, draw a card.
Creature — Merfolk Wizard (2/2)
When Wistful Selkie enters the battlefield, draw a card.
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
Creature — Elf Wizard (3/2)
When Joraga Visionary enters the battlefield, draw a card.
Creature — Kavu (3/3)
When Kavu Climber enters the battlefield, draw a card.
Creature — Rhino Monk (4/2)
When Rhox Oracle enters the battlefield, draw a card.
Creature — Elf Scout (2/2)
When Roving Harper enters the battlefield, draw a card.
Creature — Elf Shaman (2/2)
When Shaman of Spring enters the battlefield, draw a card.
Creature — Bear (2/2)
When Striped Bears enters the battlefield, draw a card.
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
Enchantment Creature — Dog (1/1)
When Spirited Companion enters the battlefield, draw a card.
Creature — Human Wizard (2/1)
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Creature — Elemental Wizard (2/1)
Flying
When Cloudkin Seer enters the battlefield, draw a card.
Creature — Merfolk Wizard (2/2)
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Spirit Cleric (3/2)
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Creature — Faerie Rogue (2/1)
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Bird Rogue (2/3)
Flying
When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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