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Start Your Engines (Kaladesh)

Start Your Engines

Kaladesh — uncommon

Sorcery

Sets Start Your Engines has been printed in:

Start Your Engines (Kaladesh)

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5.69/10

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Cards like Start Your Engines in Kaladesh:

Hijack

Hijack

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

7.4 /10
$0.05
Demolish

Demolish

Sorcery

Destroy target artifact or land.

5.6 /10
$0.02
Madcap Experiment

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

3.7 /10
$0.10
Engineered Might

Engineered Might

Sorcery

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

2.1 /10
$0.02
Furious Reprisal

Furious Reprisal

Sorcery

Furious Reprisal deals 2 damage to each of two targets.

1.6 /10
$0.02
Liberating Combustion

Liberating Combustion

Sorcery

Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.

3.6 /10
$0.14
Hazardous Conditions

Hazardous Conditions

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

1.4 /10
$0.02
Shrewd Negotiation

Shrewd Negotiation

Sorcery

Exchange control of target artifact you control and target artifact or creature you don't control.

3.3 /10
$0.05
Spark of Creativity

Spark of Creativity

Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

6.9 /10
$0.12
Hunt the Weak

Hunt the Weak

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.1 /10
$0.02
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

4.5 /10
$0.02
Tezzerets Ambition

Tezzeret's Ambition

Sorcery

Draw three cards. If you control no artifacts, discard a card.

3.1 /10
$0.03
Confiscation Coup

Confiscation Coup

Sorcery

Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.

5.4 /10
$0.22
Eliminate the Competition

Eliminate the Competition

Sorcery

As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.

5 /10
$0.14
Fortuitous Find

Fortuitous Find

Sorcery

Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.

6.5 /10
$0.05
Refurbish

Refurbish

Sorcery

Return target artifact card from your graveyard to the battlefield.

6.2 /10
$0.11
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

5.2 /10
$0.06
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

2.3 /10
$0.07
Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

9.6 /10
$0.32
Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

3 /10
$0.12

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