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Dead Drop (Khans of Tarkir)

Dead Drop

Khans of Tarkir — uncommon

Sorcery

Sets Dead Drop has been printed in:

Dead Drop (Khans of Tarkir)

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Cards like Dead Drop in Khans of Tarkir:

Despise

Despise

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Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

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Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

4.3 /10
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Rakshasas Secret

Rakshasa's Secret

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Target opponent discards two cards. Mill two cards.

1.9 /10
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Treasure Cruise

Treasure Cruise

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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.

9.8 /10
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Bitter Revelation

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

5.3 /10
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Rite of the Serpent

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

0.7 /10
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Death Frenzy

Death Frenzy

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All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

3.1 /10
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KinTree Invocation

Kin-Tree Invocation

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Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

4.2 /10
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Villainous Wealth

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

9.4 /10
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Duneblast

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

8.5 /10
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Set Adrift

Set Adrift

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Put target nonland permanent on top of its owner's library.

3.6 /10
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Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

5 /10
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Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

2.3 /10
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Incremental Growth

Incremental Growth

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

4.7 /10
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Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

7.8 /10
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Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

8.5 /10
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Barrage of Boulders

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

6 /10
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Craters Claws

Crater's Claws

Sorcery

Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

5.5 /10
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End Hostilities

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to creatures.

6.7 /10
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Howl of the Horde

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

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