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Highland Game (Khans of Tarkir)

Highland Game

Khans of Tarkir — common

Creature — Elk

Sets Highland Game has been printed in:

Highland Game (Khans of Tarkir)

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2.28/10

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Cards like Highland Game in Khans of Tarkir:

Hooded Hydra

Hooded Hydra

Creature — Snake Hydra (0/0)

Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph
As Hooded Hydra is turned face up, put five +1/+1 counters on it.

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Archers Parapet

Archers' Parapet

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Defender
, : Each opponent loses 1 life.

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Temur Charger

Temur Charger

Creature — Horse (3/1)

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.

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Heir of the Wilds

Heir of the Wilds

Creature — Human Warrior (2/2)

Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

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Rattleclaw Mystic

Rattleclaw Mystic

Creature — Human Shaman (2/1)

: Add , , or .
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When Rattleclaw Mystic is turned face up, add .

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Smoke Teller

Smoke Teller

Creature — Human Shaman (2/2)

: Look at target face-down creature.

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Sultai Flayer

Sultai Flayer

Creature — Naga Shaman (3/4)

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

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Icefeather Aven

Icefeather Aven

Creature — Bird Shaman (2/2)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

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Rakshasa Deathdealer

Rakshasa Deathdealer

Creature — Demon (2/2)

: Rakshasa Deathdealer gets +2/+2 until end of turn.
: Regenerate Rakshasa Deathdealer.

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Seeker of the Way

Seeker of the Way

Creature — Human Warrior (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

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Siege Rhino

Siege Rhino

Creature — Rhino (4/5)

Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

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Jeering Instigator

Jeering Instigator

Creature — Goblin Rogue (2/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

5.5 /10
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Dragons Eye Savants

Dragon's Eye Savants

Creature — Human Wizard (0/6)

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.

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Horde Ambusher

Horde Ambusher

Creature — Human Berserker (2/2)

Whenever Horde Ambusher blocks, it deals 1 damage to you.
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Jeskai Elder

Jeskai Elder

Creature — Human Monk (1/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

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Jeskai Student

Jeskai Student

Creature — Human Monk (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Leaping Master

Leaping Master

Creature — Human Monk (2/1)

: Leaping Master gains flying until end of turn.

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Mardu Skullhunter

Mardu Skullhunter

Creature — Human Warrior (2/1)

Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.

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Master of Pearls

Master of Pearls

Creature — Human Monk (2/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

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Meandering Towershell

Meandering Towershell

Creature — Turtle (5/9)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

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