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Howl of the Horde (Khans of Tarkir)

Howl of the Horde

Khans of Tarkir — Rare

Sorcery

Sets Howl of the Horde has been printed in:

Howl of the Horde (Khans of Tarkir)
Price: PaperMTGO

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$0.29

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6.56/10

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Cards like Howl of the Horde in Khans of Tarkir:

Barrage of Boulders

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious If you control a creature with power 4 or greater, creatures can't block this turn.

0.3 /10
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Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast Tormenting Voice, discard a card.

Draw two cards.

0.3 /10
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Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

6 /10
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Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

7.7 /10
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Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

0.1 /10
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Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to target creature or player.

Raid If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

1 /10
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Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.

Ferocious The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

0.8 /10
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Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

4.8 /10
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Crater s Claws

Crater's Claws

Sorcery

Crater's Claws deals X damage to target creature or player.

Ferocious Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

6.9 /10
--
Villainous Wealth

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

6.7 /10
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Rush of Battle

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

1.3 /10
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Kin Tree Invocation

Kin-Tree Invocation

Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

4.2 /10
$0.19
Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

0.3 /10
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Scout the Borders

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

0.7 /10
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Seek the Horizon

Seek the Horizon

Sorcery

Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

1 /10
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Taigam s Scheming

Taigam's Scheming

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

0 /10
--
Bitter Revelation

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

1 /10
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Rakshasa s Secret

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

0.8 /10
--
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

0.9 /10
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Master the Way

Master the Way

Sorcery

Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

4.6 /10
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