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Howl of the Horde (Khans of Tarkir)

Howl of the Horde

Khans of Tarkir — rare

Sorcery

Sets Howl of the Horde has been printed in:

Howl of the Horde (Khans of Tarkir)

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6.51/10

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Cards like Howl of the Horde in Khans of Tarkir:

Tormenting Voice

Tormenting Voice

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As an additional cost to cast this spell, discard a card.
Draw two cards.

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Arc Lightning

Arc Lightning

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Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

5 /10
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Act of Treason

Act of Treason

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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

8.5 /10
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Barrage of Boulders

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

6 /10
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Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

9.3 /10
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Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

2.3 /10
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Villainous Wealth

Villainous Wealth

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Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

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Savage Punch

Savage Punch

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Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

6.7 /10
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Seek the Horizon

Seek the Horizon

Sorcery

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

6.9 /10
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Bitter Revelation

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

5.3 /10
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Craters Claws

Crater's Claws

Sorcery

Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

5.5 /10
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Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

4.3 /10
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KinTree Invocation

Kin-Tree Invocation

Sorcery

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.

4.2 /10
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Rakshasas Secret

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Mill two cards.

1.9 /10
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Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

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Rush of Battle

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Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

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Scout the Borders

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Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

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Taigams Scheming

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Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

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Bring Low

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Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

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Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

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