Jeskai Charm
Khans of Tarkir — uncommon
Instant
Sets Jeskai Charm has been printed in:
Khans of Tarkir — uncommon
Instant
Sets Jeskai Charm has been printed in:
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Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
Instant
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
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