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Longshot Squad (Khans of Tarkir)

Longshot Squad

Khans of Tarkir — common

Creature — Dog Archer

Sets Longshot Squad has been printed in:

Longshot Squad (Khans of Tarkir)

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6.35/10

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Cards like Longshot Squad in Khans of Tarkir:

Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

8.8 /10
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Ivorytusk Fortress

Ivorytusk Fortress

Creature — Elephant (5/7)

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

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Abzan Battle Priest

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Creature — Human Cleric (3/2)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.

9 /10
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Abzan Falconer

Abzan Falconer

Creature — Human Soldier (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

9.5 /10
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MerEk Nightblade

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Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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6.5 /10
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Sagu Archer

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Reach (This creature can block creatures with flying.)
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Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

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Meandering Towershell

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Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

4.1 /10
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Pine Walker

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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is turned face up, untap that creature.

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Alpine Grizzly

Alpine Grizzly

Creature — Bear (4/2)

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Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

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Armament Corps

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When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

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Surrak Dragonclaw

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Legendary Creature — Human Warrior (6/6)

Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.

9.2 /10
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Avalanche Tusker

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Creature — Elephant Warrior (6/4)

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

2.2 /10
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High Sentinels of Arashin

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Creature — Bird Soldier (3/4)

Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.

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Rakshasa Vizier

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Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

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: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
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Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
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Siege Rhino

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Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

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