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Master the Way (Khans of Tarkir)

Master the Way

Khans of Tarkir — uncommon

Sorcery

Sets Master the Way has been printed in:

Master the Way (Khans of Tarkir)

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$0.06

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Rating:

4.57/10

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Cards like Master the Way in Khans of Tarkir:

Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

2.3 /10
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Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

4.3 /10
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Death Frenzy

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

3.1 /10
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Set Adrift

Set Adrift

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Put target nonland permanent on top of its owner's library.

3.6 /10
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Bitter Revelation

Bitter Revelation

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

5.3 /10
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Seek the Horizon

Seek the Horizon

Sorcery

Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

6.9 /10
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Incremental Growth

Incremental Growth

Sorcery

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

4.7 /10
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Rite of the Serpent

Rite of the Serpent

Sorcery

Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.

0.7 /10
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Rush of Battle

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

3 /10
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See the Unwritten

See the Unwritten

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

7.1 /10
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End Hostilities

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to creatures.

6.8 /10
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Craters Claws

Crater's Claws

Sorcery

Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

5.5 /10
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Villainous Wealth

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

9.4 /10
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Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

5 /10
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Taigams Scheming

Taigam's Scheming

Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

5.7 /10
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Barrage of Boulders

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

6 /10
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Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card.
Draw two cards.

9.7 /10
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Treasure Cruise

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.

9.8 /10
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Despise

Despise

Sorcery

Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

5.3 /10
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Duneblast

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

8.5 /10
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