Rite of the Serpent
Khans of Tarkir — common
Sorcery
Sets Rite of the Serpent has been printed in:
Khans of Tarkir — common
Sorcery
Sets Rite of the Serpent has been printed in:
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All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target player sacrifices two creatures.
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target creature.
Sorcery
Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Destroy all creatures and all permanents attached to creatures.
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Put target nonland permanent on top of its owner's library.
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Sorcery
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
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