Advanced card search Random card
Salt Road Patrol (Khans of Tarkir)

Salt Road Patrol

Khans of Tarkir — Common

Creature — Human Scout

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

"Soldiers win battles, but supplies win wars."
—Kadri, Abzan caravan master

2/5
Salt Road Patrol (Khans of Tarkir)
Price: PaperMTGO

TCGPlayer avg. price:

$0.13

$0.01 $0.13 $0.95
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

1.01/10

Rate This:

Cards similar to Salt Road Patrol:

Abzan Battle Priest

Abzan Battle Priest

Creature — Human Cleric (3/2)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

4.7 /10
$0.23
Abzan Falconer

Abzan Falconer

Creature — Human Soldier (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

4.8 /10
$0.25
Pang Tong   Young Phoenix

Pang Tong, "Young Phoenix"

Legendary Creature — Human Advisor (1/2)

: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

0 /10
--
Archetype of Courage

Archetype of Courage

Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

8.1 /10
$0.95
Master of Arms

Master of Arms

Creature — Human Soldier (2/2)

First strike

: Tap target creature blocking Master of Arms.

4.3 /10
$0.22
Battlewise Aven

Battlewise Aven

Creature — Bird Soldier (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

1.8 /10
$0.15
Ballot Broker

Ballot Broker

Creature — Human Advisor (2/3)

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

0.8 /10
$0.15
Teremko Griffin

Teremko Griffin

Creature — Griffin (2/2)

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.4 /10
$0.15
Phantom Flock

Phantom Flock

Creature — Bird Soldier Spirit (0/0)

Flying

Phantom Flock enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

4 /10
$0.20
Hundred Handed One

Hundred-Handed One

Creature — Giant (3/5)

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

6.5 /10
$0.35
Stern Marshal

Stern Marshal

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

7.9 /10
$0.73
Paladin en Vec

Paladin en-Vec

Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

7.8 /10
$0.73
Ojutai Exemplars

Ojutai Exemplars

Creature — Human Monk (4/4)

Whenever you cast a noncreature spell, choose one —

• Tap target creature.

• Ojutai Exemplars gains first strike and lifelink until end of turn.

• Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.

8.1 /10
$0.80
Glimmering Angel

Glimmering Angel

Creature — Angel (2/2)

Flying

: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)

2.4 /10
$0.15
Slayer of the Wicked

Slayer of the Wicked

Creature — Human Soldier (3/2)

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

2.9 /10
$0.19
Troubled Healer

Troubled Healer

Creature — Human Cleric (1/2)

Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

2.2 /10
$0.16
Angelic Field Marshal

Angelic Field Marshal

Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

7.3 /10
$0.75
Icatian Crier

Icatian Crier

Creature — Human Spellshaper (1/1)

, , Discard a card: Create two 1/1 white Citizen creature tokens.

1.6 /10
$0.15
Kor Hookmaster

Kor Hookmaster

Creature — Kor Soldier (2/2)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

1.9 /10
$0.15
Heliod  God of the Sun

Heliod, God of the Sun

Legendary Enchantment Creature — God (5/6)

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

: Create a 2/1 white Cleric enchantment creature token.

9.2 /10
$3.87

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.