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Savage Punch (Khans of Tarkir)

Savage Punch

Khans of Tarkir — common

Sorcery

Savage Punch rulings:

2014-09-20: You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

2014-09-20: If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.

2014-09-20: Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

2014-09-20: Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

2014-09-20: Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

Savage Punch (Khans of Tarkir)

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