Stubborn Denial
Khans of Tarkir — uncommon
Instant
Sets Stubborn Denial has been printed in:
Khans of Tarkir — uncommon
Instant
Sets Stubborn Denial has been printed in:
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Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
Instant
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Instant
Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
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