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Taigam s Scheming (Khans of Tarkir)

Taigam's Scheming

Khans of Tarkir — Common

Sorcery

Taigam's Scheming is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Taigam s Scheming (Khans of Tarkir)
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Cards like Taigam's Scheming in Standard format:

Contingency Plan

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Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Commune with Dinosaurs

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Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Strategic Planning

Strategic Planning

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Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

6.1 /10
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Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.2 /10
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Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1.1 /10
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Compelling Argument

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Sorcery

Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

0 /10
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Take Inventory

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Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

1.2 /10
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Pieces of the Puzzle

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Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

0.3 /10
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Anticipate

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Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3.4 /10
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Chart a Course

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Sorcery

Draw two cards. Then discard a card unless you attacked with a creature this turn.

5 /10
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Grim Flayer

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Creature Human Warrior (2/2)

Trample

Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Delirium Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

9.7 /10
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Naga Oracle

Naga Oracle

Creature Naga Cleric (2/4)

When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

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Open into Wonder

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X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Press for Answers

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Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

2.3 /10
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Entrancing Melody

Sorcery

Gain control of target creature with converted mana cost X.

5 /10
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Fork in the Road

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Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

1.5 /10
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Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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Uncage the Menagerie

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Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

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Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.

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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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