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Temur Charm (Khans of Tarkir)

Temur Charm

Khans of Tarkir — uncommon

Instant

Temur Charm rulings:

2014-09-20: You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

2014-09-20: If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.

2014-09-20: If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.

2014-09-20: If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.

Temur Charm (Khans of Tarkir)

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