Trumpet Blast
Khans of Tarkir — common
Instant
Sets Trumpet Blast has been printed in:
Khans of Tarkir — common
Instant
Sets Trumpet Blast has been printed in:
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Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Instant
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
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