Warden of the Eye
Khans of Tarkir — uncommon
Creature — Djinn Wizard
Warden of the Eye rulings:
There are no rulings for Warden of the Eye.
Khans of Tarkir — uncommon
Creature — Djinn Wizard
Warden of the Eye rulings:
There are no rulings for Warden of the Eye.
TCGPlayer low price:
Buy now! ▶Creature — Djinn Wizard (3/2)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
Stickers
— When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
— Whenever this creature deals combat damage to a player, that player mills twice that many cards.
— 2/3
— 7/2
Creature — Elemental Knight (4/6)
Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
Creature — Phyrexian Cleric (2/2)
When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Creature — Human Monk (3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Human Wizard (2/2)
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Creature — Human Wizard (1/2)
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
Creature — Human Shaman (2/1)
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
Enchantment
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Creature — Imp (1/1)
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Creature — Human (2/2)
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
Creature — Gnome Druid (1/1)
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
Creature — Raccoon (3/2)
Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
Artifact Creature — Phyrexian Dog (2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.
Enchantment
When Court of Ardenvale enters the battlefield, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Creature — Angel (3/3)
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
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